Day 11 — Weirdest RPG Owned
That’s a tough one, only because I’m not normally in the habit of digging into or picking things up just because of their bizarre factor. As with fiction, there are plenty of good weird games — but there are a greater number of games that use weirdness primarily to cover for a lack of real content.
So from the limited selection, I’d have to go with the Red Dwarf RPG. It’s a remarkable work for its painstaking attention to detail and the way the complex ruleset creates a really cool framework for playing out the types of stories seen in the awesome TV series. But having done all that, it’s a weird work because it’s hard to imagine going to the trouble of learning a complex ruleset in order to play out slapstick space adventures.