2016-01-06

Anonymity

Working primarily (like, let’s say 60 percent/40 percent) as an editor means that for the most part, even people who love stuff that I’ve worked on have absolutely no idea who I am or what I do.

And sometimes I think it would be nice to try to change that, if only to be able to engage a little more directly with the wider world of fans and gamers and readers who partake in the creative arenas I’m involved with.

And then other times, I see the unending tsunami of toxic bullshit that many of the better-known and higher-profile designer/writer friends of mine have to deal with on a daily basis in reaction to their own work, and I think to myself, “You know what? A little bit of anonymity might not be such a bad thing…"